@startuml
sprite $shield_o [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000022222222222222222222222222210000000000
00000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE400000000
00000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
0000000AFFBAAAAAAAAAAAAAAAAAAAAAAAAAADFF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000BFF1000000000000000000000000008FF30000000
0000000AFF400000000000000000000000000BFF20000000
00000006FFFA200000000000000000000006EFFE00000000
00000000BFFFF910000000000000000004DFFFF400000000
0000000006EFFFF70000000000000003CFFFFA2000000000
000000000007EFFFE7000000000002AFFFFC300000000000
00000000000018FFFFD5000000018FFFFD50000000000000
000000000000002AFFFFC300007FFFFE6000000000000000
00000000000000003BFFFFB36EFFFF700000000000000000
0000000000000000004CFFFFFFFF91000000000000000000
000000000000000000005DFFFFA200000000000000000000
000000000000000000000069820000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define GOV_SHIELD_O(_alias) ENTITY(rectangle,black,shield_o,_alias,GOV SHIELD_O)
!define GOV_SHIELD_O(_alias, _label) ENTITY(rectangle,black,shield_o,_label, _alias,GOV SHIELD_O)
!define GOV_SHIELD_O(_alias, _label, _shape) ENTITY(_shape,black,shield_o,_label, _alias,GOV SHIELD_O)
!define GOV_SHIELD_O(_alias, _label, _shape, _color) ENTITY(_shape,_color,shield_o,_label, _alias,GOV SHIELD_O)
skinparam folderBackgroundColor<<GOV SHIELD_O>> White
@enduml